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- on mouseDown
- global gVR.Active, gPDAHelp, gPDASearch, gPDAVR, gPDAQT, gPDAPict, gPDASnd, gPDAText, gNotUpdated, gPDACategory
- if gPDASnd = 0 then
- ButtonDown(10, EMPTY)
- else
- puppetSound(3, "beep3")
- repeat while the stillDown
- if rollOver(32) then
- set the castNum of sprite 32 to 298
- else
- set the castNum of sprite 32 to 308
- end if
- updateStage()
- end repeat
- end if
- if rollOver(32) then
- puppetSprite(46, 1)
- if soundBusy(2) then
- puppetSound(2, 0)
- set gPDASnd to 0
- else
- put the type of member the castNum of sprite 48
- if the type of member the castNum of sprite 48 = #digitalVideo then
- set gPDASnd to 0
- else
- set gPDASnd to 1
- if the name of member the castNum of sprite 44 = "y12" then
- else
- puppetSound(2, the name of member the castNum of sprite 44 & ".aif")
- end if
- end if
- end if
- updateStage()
- end if
- end
-